“It's a night where you want to come away with a win,” Hall said.
Zadina had pushed Detroit ahead at 5:03 of the second when he slipped a backhander into the net past Ullmark’s glove.ĭetroit’s Nick Leddy hit the crossbar with a wrist shot from the point with just over a minute left in the second. Skating with a 5-on-3 power-play advantage, Taylor Hall sent a cross-ice pass to Pastrnak, who one-timed a shot from the top of the left circle, tying it 6:20 into the third. We didn't get much offensively.”īrad Marchand, the Bruins' leading scorer, served the first of a three-game suspension for slew-footing Calgary’s Oliver Ekman-Larsson in Sunday’s game.
“I think it was a win that wasn't the prettiest," Detroit's center Dylan Larkin said. With an extra Detroit skater on for a delayed penalty, Staal charged in from the right circle and banged in a rebound from just outside the crease. Better than what we did, certainly make it a little harder on him.” “We could have done a better job of providing a screen, taking his sight lines away. “We made it a little easy on the goaltender, at times, not getting in front of him enough,” Boston's interim coach Joe Sacco said. The Bruins had won five of their last seven games.īoston coach Bruce Cassidy missed the contest after being placed in the NHL’s COVID-19 protocol earlier Tuesday. When we did, he did a good job."ĭavid Pastrnak scored for Boston, and Linus Ullmark stopped 16 shots. ”We gave up shots, but we didn't give up a whole bunch of chances. “I thought we played very good defensively," Red Wings coach Jeff Blashill said of his netminder. You would want to maintain the same protocol whereby the player has to state that they are speaking in language x so that others can say whether they understand language x.BOSTON - Marc Staal’s first goal of the season was the tiebreaker with just over eight minutes remaining in the third period, and Alex Nedeljkovic made 41 saves, leading Detroit to a 2-1 win over the Boston Bruins on Tuesday night, the Red Wings’ 3,000th victory.įilip Zadina also scored for Detroit, which won its third straight and raised the franchise's all-time point total to 7,001. This is just a different use for that setup. It is fairly common to have such a secondary channel for the GM to drop into with a player or a subgroup of players to discuss something without sharing with the whole group. One could obviously do a similar thing (with or without Fantasy Grounds) for a voice chat game, but instead of sending a text whisper, one would have to be able to have a one on one chat (maybe a second voice channel specifically for people to drop into for that purpose). If I were going to run a game where I wanted to maintain the importance of language differences, I would weigh the benefits of text chat versus voice chat and select which way I wanted to go. I just also acknowledge that text chat had some benefits, especially when supported with some options as Fantasy Grounds does. Just to be clear, I like voice chat games. Fantasy Grounds has some useful text chat features that don't get used once the player expectation moved to reliance on voice chat. When I started out playing online way back in the before times, all the games were run over text chat. (So, Fantasy Grounds allows the group to send 'texts' within itself.) Obviously any other character that speaks Uncommon could then say, hey I would understand that and the Player could send the content to that player as well. **I asked the Fantasy Grounds folks and they said the players can do this as well as the GM!** However, it is possible for players to simply use the chat window to express "Character 1 speaks to Character 2 in Uncommon." Then the player could send the actual content of the message through a whisper to Character 2. From memory I am not sure if players can do the same so it may be that only the GM can use the text chat in that way. Other characters will see incomprehensible text. Characters that have that language listed in their known languages will understand the chat and read it normally (in English). Fantasy Grounds permits the DM to type text in chat for an NPC in a particular language.
It has been a while since I've played in a group that wanted to maintain the language barriers, but I've seen it done well in Fantasy Grounds.